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OscilloRun

A minimalist endless runner where players zigzag through falling obstacles.

Role: Game Developer

  • Godot
  • GDScript
OscilloRun

Overview

OscilloRun is a minimalist endless runner built with Godot for Android. The player controls a continuously moving circle and switches direction to weave between falling obstacles.

The game is built around a simple control scheme that becomes increasingly demanding as the run progresses. Speed, obstacle frequency, and overall difficulty increase over time, turning a simple movement mechanic into a progressively more challenging reflex-based experience.

I developed OscilloRun end-to-end, handling the game’s design, gameplay systems, implementation, testing, and delivery. I built and integrated the complete game and the final Android release.